A platformer game in which you play as Scorchie, a friendly and hyperactive will-o'-wisp who's able to pass through a variety of obstacles using their dash ability and fire properties.
link to play
role: level designer, Game designer, enemies and interactable objects programmer
genre: Plataform
Engine: unity
Code language: C#
Programming:
- Interactive objects;
- Enemies a.i.
- Interactive objects;
- Enemies a.i.
Level design:
- Level tutorial;
- Level 3 and 5.
- Level tutorial;
- Level 3 and 5.
Shaders:
- Water;
- Fire dissolve.
- Water;
- Fire dissolve.
Interactive objects
All the objects inherit from the parent class 'interactive object', there are two types: obstacle and trigger object. the obstacle type reacts to the player and the enviromment, while the trigger, activate events that can change the game, level layout or other objects.
Obstacles:
- Wall obstacle;
- Mushroom;
- Burning floor.
Trigger Objects:
- Torch;
- Finish line.
Enemies:
- Voador (Flying enemy): can fly;
- Patrulheiro (Patrol enemy): move left-right;
- Estático (Static enemy): attacks the player.
Shaders:
- Water shader;
- Fire dissolve.